About me
I’m a composer and audio designer for games, based in Queensland, Australia. My composition work centres on electronic music — synthesis, sound design, and production — fused with orchestral and acoustic elements to create scores that feel both modern and cinematic.
Game audio credits include Beyond Contact (PlayCorp), The Phoenix Gene (HEROmation) Treeverse (Endless Clouds), and Project Morra. I’m currently composing and sound designing Starfell, a dark fantasy action game built around a darkwave -as-carrier-wave aesthetic — driving electronic rhythm underneath orchestral and folk textures, integrated dynamically through FMOD.
Outside of games, I release ambient and neo-classical music under the alias Tullera — debut EP Still Becoming out now.

LISTEN
PROJECT MORRA
Opening sequence OST
TULLERA
Solo neoclassical / ambient project by Jay Taylor
BEYOND CONTACT
Samples from BC. OST, audio design, VO direction
Featured Content

Beyond Contact
Original soundtrack and sound design for PlayCorp’s sci-fi survival adventure. Atmospheric synthesis and dynamic combat scoring across an alien world.

Treeverse
Audio direction for Endless Clouds’ open-world MMO. Adaptive ambient soundscapes and music systems supporting a living, persistent world.

The Phoenix Gene
Spatial audio design for HEROmation’s VR experience. Object-based mixing with head-tracked binaural rendering.


